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There are 243 Ways to Win on every Green Lantern spin. Green Lantern is a Playtech product, bringing many DC Comics characters to life.
3 or more matching symbols appearing in any positions on consecutive reels, starting from the leftmost reel, will form a win. The exception to this rule is the Hal Jordan, Guardian, and Sinestro symbols, for which 2 or more symbols are required.
The Green Ring and the Yellow Ring are the wild symbols. Wild symbols can stand for any other symbol. The Green Ring wild symbol can only land on reels 2, 3, 4 and 5 and does not appear in Fear Fight Mission. The Yellow Ring wild symbol can only land on reels 2, 3, 4 and 5 and only appears in Fear Fight Mission.
The Green Lantern Power Bar replaces the ‘Spin’ button when a spin produces a win, and a section in the Power Bar will fill up. Each consecutive winning Wave fills another section of the Power Bar. The number of filled sections is referred to as the Power Bar's charge. This Charge increases when 4, 6 and 8 sections of the Power Bar have been filled. 4 or more consecutive winning Waves triggers 1 of 3 Free Games features at random. The triggered feature is affected by the Power Bar's charge (more information is below).
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2017-09-22 11:17:01
About Green Lantern
There are 243 Ways to Win on every Green Lantern spin. Green Lantern is a Playtech product, bringing many DC Comics characters to life.
How Can I Win?
3 or more matching symbols appearing in any positions on consecutive reels, starting from the leftmost reel, will form a win. The exception to this rule is the Hal Jordan, Guardian, and Sinestro symbols, for which 2 or more symbols are required.
Wild Symbols
The Green Ring and the Yellow Ring are the wild symbols. Wild symbols can stand for any other symbol. The Green Ring wild symbol can only land on reels 2, 3, 4 and 5 and does not appear in Fear Fight Mission. The Yellow Ring wild symbol can only land on reels 2, 3, 4 and 5 and only appears in Fear Fight Mission.
Green Lantern Power Bar
The Green Lantern Power Bar replaces the ‘Spin’ button when a spin produces a win, and a section in the Power Bar will fill up. Each consecutive winning Wave fills another section of the Power Bar. The number of filled sections is referred to as the Power Bar's charge. This Charge increases when 4, 6 and 8 sections of the Power Bar have been filled. 4 or more consecutive winning Waves triggers 1 of 3 Free Games features at random. The triggered feature is affected by the Power Bar's charge (more information is below).
Power Bar Charge Levels
- Charge 1: 4 or 5 filled Power Bar sections
- Charge 2: 6 or 7 filled Power Bar sections
- Charge 3: 8 or more filled Power Bar sections
The Power Bar is empty at the start of each spin.